﻿using SLBehaviourSystem;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System;

public class LogAgent : BehaviourAgent
{
    public void SetTree(BehaviourTree tree)
    {
        Tree = tree;
        tree.OnBehaviourTreeCompleted += ResetData;
    }
	// Use this for initialization
	void Start () {
		
	}

}
